This additional this week completely comes from me doing the mental equal of pouring a mix of lemon juice and salt instantly into an open wound. You see, after having fun with the wildly constructive reception for issues at Remaining Fantasy XIV’s Fan Pageant in Las Vegas and having a grand time, for causes that are nonetheless unknown to me, I made a decision to learn the FFXIV subreddit, which is… let’s simply say not nice at one of the best of occasions. And a contingent of its individuals have been busy having an epic meltdown corresponding to Chernobyl over Blue Mage.
There’s a whole lot of actually dangerous logic in that thread, each hoping that the job’s restricted nature will by some means be a short lived factor and placing forth actually simply punctured logic about how the job might simply be balanced if the builders simply did X. And because it’s Thanksgiving, now looks like a great day to only have a little bit of enjoyable puncturing the logic, as mentioned. So let’s speak about why, sure, the event group has virtually definitely considered all of your options and found out that they wouldn’t work.
Let’s begin with the primary an apparent level: “This can be a short-term factor! All of those limits are simply in place till the extent cap will get raised, then it’ll be identical to another job.”
And also you’re in all probability proper about a part of that! Blue Mage will virtually definitely be as much as 80 in the course of the run of Shadowbringers. However that gained’t make it not a restricted job, as a result of the announcement particularly hit two factors: Restricted job, and preliminary degree cap of 50. These weren’t introduced as linked clauses.
In the event that they have been a part of the identical entire, the announcement wouldn’t have said an preliminary cap of 50 and the “restricted” job as two separate gadgets. Moreover, a number of of the “restricted” restrictions don’t have anything to do with whether or not or not the job has a restricted degree cap. Even when the cap was at 70, the shortage of leveling roulette would nonetheless be there. No, the extent cap being lower than the present cap is solely concerning the distribution for the varied expertise and ensuring that every part is balanced appropriately, it’s all the time going to be a restricted job.
“However it might be really easy to stability! In the event that they’re nervous about Degree 5 Dying, simply don’t give that to Blue Mage!”
They, uh, haven’t. Degree 5 Dying isn’t truly a spell within the recreation proper now. (Degree 150 Demise is, however nobody is admittedly involved with studying that.) Yoshida was utilizing a selected instance of a talent that we all know is basic to the job however has some fairly particular points, however we will use a special talent with lesser issues: Dangerous Breath.
For these of you who’ve by some means by no means been hit by it, Dangerous Breath hits you with a lot of standing illnesses, together with plenty of ones that gamers usually don’t get to inflict (Paralyze, HP Down) and different ones which are fairly insanely highly effective (Vulnerability Up). It’s a fairly nasty talent, and for lots of gamers getting tagged with it could seal their doom. We all know that that is an iconic talent for Blue Mage, and we all know Blue Mages get entry to the talent.
“Why not simply make all bosses resistant to Dangerous Breath?”
Boy, that’s horrible design, isn’t it? Significantly, that’s supplying you with a very enjoyable talent after which ensuring that it’s not truly helpful in any of the conditions whereby you’d need it. Positive, it’d work on trash, however that’s not often if ever threatening anyhow and can be higher served with an AoE injury spell.
“All proper, however that doesn’t imply that the job can’t enter obligation roulettes by itself, does it? Simply make a minimal listing of expertise that Blue Mages need to study to queue up!”
It type of does, although. See, let’s look at two variations of that “minimal viable talent record.” In a single model, Blue Mages need to know Dangerous Breath to queue up for an obligation roulette. Which suggests we now have to cope with that energy drawback once more; the entire recreation completely needs to be balanced round individuals utilizing Dangerous Breath in roulettes. That is positive within the case of video games like Ultimate Fantasy XI, whereby all of these debuffs can be found to gamers usually and the sport is already tuned round the concept gamers can and doubtless will attempt to interrupt each motion a boss will take, nevertheless it’s a reasonably top-down redesign of the sport.
However what if Dangerous Breath isn’t on that minimal listing? Then you definitely get Blue Mages being kicked out of events as a result of they don’t have Dangerous Breath. Or Dangerous Breath is ineffective for the stuff you truly need to apply it to, which can also be actually disagreeable; it’s dangerous follow to stability expertise by working completely totally different in two totally different environments.
“Look, I don’t care about what’s or isn’t good stability. Simply make all of my highly effective blue magic unavailable in roulettes so I can queue usually.”
So what you need then is a caster that hangs again and simply casts spells as ranged DPS, with all the “bizarre” Blue Magic spells excised?
That’s Black Mage. You have already got that job. It’s been within the recreation since launch, even. Casting Aqua, Aqua Breath, and Void Thunder (these are speculative expertise, thoughts) just isn’t functionally totally different from casting Hearth, Hearth III, and Blizzard III. It’s simply totally different taste.
Extra to the purpose, it’s in all probability much more boring as a result of all the jobs at present within the recreation have a extremely synergistic design. Black Mage doesn’t simply have a set of spells, it has quite a few spells which work together in distinctive methods by making use of Astral Hearth or Umbral Ice, being castable solely when beneath these states, and so forth. Monster expertise, then again, usually are not synergistic; they’re meant to offer particular person distinctive tips for enemies, to not work collectively in an effort to produce an general mechanical id.
It’s attainable and even possible that a few of these spells will get synergy from traits, as Blue Mage doesn’t study talents by way of leveling however might very properly study traits. However the level right here is that this picture of Blue Mage simply utilizing probably the most bare-bones implementation would most certainly be underpowered and would undoubtedly be boring to truly play.
“However all of this labored in FFXI!“
In the beginning, it’s essential to notice that it kind of didn’t. Blue Mage is brokenly highly effective at this level, though a lot of that’s because of the method expertise work together for brand spanking new traits. In order that is probably not the argument to make use of on this specific case.
However extra essential than that is the truth that FFXI has a really totally different construction than FFXIV, together with an utter dearth of something resembling leveling roulettes and a talent setup that made issues like Dangerous Breath work higher. A Pink Mage in that recreation already had entry to a lot of the standing results inflicted by Dangerous Breath, together with a number of different spells for wider utility. Blue Mage had a lot of versatility, nevertheless it might by no means entry most of it on the similar time; positive, you possibly can simply forged Dangerous Breath as soon as, however that’s a spell slot you possibly can’t use for anything.
“I nonetheless assume you possibly can discover some option to arrange a default set of expertise each Blue Mage has to make use of in obligation roulettes. Perhaps you might discover the appropriate stability of synergy when you tried, proper?”
If we suppose that’s true, for some purpose, let’s take a subsequent step ahead. Let’s say there’s a 24-skill format that’s completely balanced and works nicely sufficient for these functions, ignoring every thing else, and let’s even suppose for the sake of argument that it doesn’t simply really feel like Black Mage However Mildly Totally different. What are you going to make use of these different 25 expertise for on this state of affairs?
Even in the event you by some means change all of those different mechanics and make issues work, which appears overly optimistic already, you continue to have the issue the place this implies most of your expertise simply aren’t helpful. And as quickly as you cease making it a really fastened set, all of those self same issues rear their ugly heads another time.
“However… look. Why is that this the implementation of Blue Mage? Why couldn’t you simply, like… have a hard and fast set of monster expertise, and fake to study a few of them in job quests?”
You’re simply describing Black Mage once more.
“The purpose is that perhaps Blue Mage doesn’t have to have this a lot of a mechanical id. They modified Purple Mage lots!”
Mechanical id is all that Blue Mage has that makes it distinct. Pink Mage is definitely fairly true to the id it’s all the time had, with two totally different variations of magic and bodily functionality merged in. Even its variations aren’t all that vital, seeing as you continue to have a remedy and lift that always permits for Purple Mage to be the simplest spot-healing DPS.
Should you take a look at the historical past of Blue Mages, virtually each single incarnation of the job has concerned the identical primary mechanics. Each time Blue Magic exhibits up, you’re not directly experiencing a talent after which studying it. The handful of exceptions contain draining the talent earlier than the enemy died (FFX), killing the enemy with a particular talent to study it (FFIX), and studying the talent from an merchandise the enemy drops (FFVIII). In two of these instances the Blue Magic was particularly a restrict break and meant to be extra highly effective than regular spellcasting.
The precise look of Blue Mages has been totally different in each recreation whereby they’ve been current. The mechanical efficacy of Blue Mage has wildly modified between video games, and when Blue Magic has been good it’s all the time as a result of it gives spells that one way or the other break the curve of “regular” magic. The one unifying facet, the one factor that provides Blue Mage its definition and id? Study your spells from monsters.
“I imply… perhaps all of that is proper. However I needed this to be added to the sport and to be my essential.”
It may be! In the identical method that Botanist or Armorer or Fisher might be your principal. You simply don’t have entry to roulettes on it. In truth, that will not even be as big of an obstacle as you assume; it wouldn’t shock me if you should purchase Blue Mage weapons with straight tomestones, since Blue Mage can’t truly enter the raids that might drop tokens for getting endgame weapons. And you will get tomestones from beast tribes, which appears fairly related.
Extra to the purpose, I really feel prefer it bears highlighting that this is identical enlargement introducing the essential new Belief mechanic, so it might not shock me within the least if Blue Mages would be capable of use Trusts to maintain MSQ dungeons. We don’t even understand how far the bounds will stretch; it’s attainable that BLU can’t enter regular raids with a pre-formed social gathering, and Savage/Excessive in all probability is true out, however we don’t know simply but.
And let’s return to that Skilled roulette, the place you possibly can most definitely use your full vary of expertise. You possibly can’t rush via a roulette utilizing Dangerous Breath, Eruption, and different overpowered expertise to make brief work of enemies… however maybe you’ll be able to type a celebration for that, and perhaps the velocity you need to use to clear by way of dungeons will truly outweigh the shortage of a roulette bonus?
Blue Mage is one thing new and one thing totally different, and it’s not being shoehorned right into a setup the place it merely doesn’t match. The builders have doubtlessly been spending loads of time seeing if it might, in truth, be made to work. They usually discovered an answer whereby you get to play Blue Mage in a method that seems like Blue Mage and is designed as Blue Mage. It’s a intelligent workaround for lots of points, and as an alternative of assuming the designers simply didn’t consider issues, perhaps it’s time to start out having fun with that it’s occurring in any respect.