Category - world of warcraft

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Massively Overthinking: MMOs as distraction vs. culture

Earlier this month, there was an interesting dialog swirling round a Gamasutra article by Bryant Francis, particularly a quote from recreation dev Patric...

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Perfect Ten: Ten steps for understanding MMO systems

As I write this, I’m in the midst of placing collectively my first impressions for Anthem. This takes some doing and would in all probability be simpler if I...

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Massively Overthinking: Contending with the MMO genre’s ‘wowfugee’ crisis

Last week on the MOP Podcast, we read a letter from a listener named Megan who pointed us to a blog post on the The Eorzean Frontier called What do you mean...

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Make My MMO: WoW’s esports crowdfunding, Legends of Aria’s spring delay

This week week in MMO crowdfunding, Blizzard is making its debut on this column, because it formally introduced that it is going to be partially crowdfunding...

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The Game Archaeologist: Project Copernicus

In the long run, one of many largest shames of the entire 38 Studios fiasco is that the MMORPG it was creating and the individuals who have been making it have...

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Vague Patch Notes: When World of Warcraft breaks off your friendship

I spent a bunch of time post-BlizzCon fascinated with why World of Warcraft personally bothered me. Not why its design pitfalls bothered me; that’s...

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WoW Factor: The dumb World of Warcraft stuff from BlizzCon

It’s straightforward to only consider this yr’s BlizzCon as having dumb stuff on show for Diablo, however let’s be actual right here – there have been...

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Epic MMO Battles of History: World of Warcraft’s Wrath of the Lich King vs. Legion

It was simply a few days in the past when Bree was sharing that I felt like Wrath of the Lich King was the perfect World of Warcraft has ever been. However was...