Category - electronic arts

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Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA

We’ve been watching Camelot Unchained ever since its unique Kickstarter in 2013 – and so much has modified within the ensuing six years, together with the...

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The Survivalist: What ever happened to the smaller survival sandbox MMOs? Part two

Final week we discovered what was up with a variety of the smaller survival sandbox MMOs. Sadly, some have pale away, however others are going fairly robust...

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Massively Overthinking: Unpopular MMORPG opinions

Unpopular opinions: All of us have them. In truth we’ve got so many who it’s a straight up meme. This week’s Massively Overthinking is one I’ve needed to...

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Massively Overthinking: If an MMO item is buyable with gold, does that excuse its presence in the cash shop?

This week’s Overthinking matter comes from longtime MOP reader and commenter Sally Bowls. It’s about monetization, however it’s a nuanced argument we don’t see...

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Hyperspace Beacon: I wasn’t going to talk about Anthem, but I think I should

Like everybody else working in or across the gaming business, I learn Kotaku’s Jason Schreier’s exposé on BioWare’s improvement of Anthem. And like lots of...

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Perfect Ten: How to determine whether an IP would make a good MMO

A couple of weeks again, fellow author Justin talked about cartoons from the ’80s that may make for good MMOs. In some instances I agree; in others I disagree...

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Massively Overthinking: Contending with the MMO genre’s ‘wowfugee’ crisis

Last week on the MOP Podcast, we read a letter from a listener named Megan who pointed us to a blog post on the The Eorzean Frontier called What do you mean...

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Interview: Legends of Aria’s dungeon expansion, early access, ganking, housing, and cash shop philosophy

Indie old-school sandbox MMORPG Legends of Aria has turn out to be a family identify amongst MMO gamers over the previous few months, first rolling into early...

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Ask Mo: The hits and misses of Massively OP’s 2018 predictions

As we do each yr, at present we’re going to peek again on the horrifying outcomes of final yr’s MOP employees predictions for the style and the video games...

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Vague Patch Notes: When World of Warcraft breaks off your friendship

I spent a bunch of time post-BlizzCon fascinated with why World of Warcraft personally bothered me. Not why its design pitfalls bothered me; that’s...