Category - bioware

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Massively Overthinking: If an MMO item is buyable with gold, does that excuse its presence in the cash shop?

This week’s Overthinking matter comes from longtime MOP reader and commenter Sally Bowls. It’s about monetization, however it’s a nuanced argument we don’t see...

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Hyperspace Beacon: I wasn’t going to talk about Anthem, but I think I should

Like everybody else working in or across the gaming business, I learn Kotaku’s Jason Schreier’s exposé on BioWare’s improvement of Anthem. And like lots of...

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Perfect Ten: How to determine whether an IP would make a good MMO

A couple of weeks again, fellow author Justin talked about cartoons from the ’80s that may make for good MMOs. In some instances I agree; in others I disagree...

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Massively Overthinking: Contending with the MMO genre’s ‘wowfugee’ crisis

Last week on the MOP Podcast, we read a letter from a listener named Megan who pointed us to a blog post on the The Eorzean Frontier called What do you mean...

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Ask Mo: The hits and misses of Massively OP’s 2018 predictions

As we do each yr, at present we’re going to peek again on the horrifying outcomes of final yr’s MOP employees predictions for the style and the video games...

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Vague Patch Notes: When World of Warcraft breaks off your friendship

I spent a bunch of time post-BlizzCon fascinated with why World of Warcraft personally bothered me. Not why its design pitfalls bothered me; that’s...